STARE INGREDIENTS 🥐👁

You're the night-shift baker at a bakery that wakes up when the lights go down. Orders pile up: grab flour → mix → bake → frost → serve before the customers' patience melts like butter on a windowsill.
Oh — and the decor has eyes now. Literally.


👁 THE TWIST (Mandatory Element)

You're Always Being Watched by Something — so we made it a mechanic, not a mood:


  • Eyes wake up inside the bakery's decor — the window, the clock, the poster, the potted plant.
  • Whatever an eye stares at is frozen shut: oven locked, shelf locked, even the serve counter.
  • Every eye blinks on a rhythm (watch the squint telegraph!). When it blinks, everything unlocks for a moment — that's your window to rush the recipe.
  • Later nights: eyes that change their minds mid-stare, and one that knows exactly what your recipe needs next.
Route your bake around the gaze. Respect the blink. Serve the spooks.


🎮 HOW TO PLAY

  • Move: WASD / Arrow keys (or touch-drag on the left half of the screen)
  • Craft: just stand at a station — it works automatically
  • Drop a dish: Q · Pause: P · Mute: M
  • Serve finished dishes at the SERVE counter to the matching customer

🌙 FOUR NIGHTS

  1. Grand Soft Opening — one sleepy eye. Learn the rhythm.
  2. The Shelves Woke Up — two eyes. New recipes, tighter patience.
  3. Side-Eye Season — three eyes, and they retarget mid-stare.
  4. Grand Opening (Unfortunately) — four eyes. One of them is a snitch.
Clear a night to unlock the next. Chase stars, combos, and the rank of Legend of the Haunted Bakery.


🏳️ RUNTIME NOTES

Plays right in your browser (HTML5). Keyboard recommended; basic touch controls included. No VR, no controller required — just vibes and reflexes.

🤖 How AI is used (required disclosure)

AI tools were used to make this game, and here is exactly where:


  • Code: written with AI assistance under human creative direction, iteration and playtesting.
  • Art: there are no image files in this build — every visual is vector art drawn procedurally in code. No AI image generation.
  • Audio: there are no audio files either — every sound is synthesized live with the Web Audio API. No AI music or voice generation.
  • Concept & design: brainstormed collaboratively with AI; concept selection, design decisions and final calls were human.
  • Not used: no generative AI images, video, or voice; no pre-made assets (only exception: the open-license font Baloo 2).

Comments

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It’s a great game—simple and straight to the point—and it fits the jam's themes perfectly.

I really liked the art style; I’m curious about how you created it, given that you mentioned it was done via code.

Also, having the dishes prepare themselves was a fantastic idea to avoid unnecessary complexity, and the difficulty level is spot-on.

Thank you for your reply